CommonEvent 1759
Name = "会話：シャウトマータ"

  999([1344])
  ConditionalBranch([1, 20, 0, 1, 0])
    JumpToLabel(["情報"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 2, 0])
    JumpToLabel(["質問"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 3, 0])
    JumpToLabel(["要求"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 4, 0])
    JumpToLabel(["贈与"])
    Empty([])

  BranchEnd([])
  Label(["情報"])
  ControlVariables([13, 13, 0, 2, 1, 100])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
    ShowText(["\\n<Shout Mata>"])
    ShowText(["From here on, I will destroy your eardrums..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
    ShowText(["\\n<Shout Mata>"])
    ShowText(["I am, so to speak, a walking sound..."])
    ShowText(["The speakers installed are extremely high-performance."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
    ShowText(["\\n<Shout Mata>"])
    ShowText(["Everyone, please enjoy the puppet circus to your heart's content."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
    ShowText(["\\n<Shout Mata>"])
    ShowText(["Combat is not my main duty, but..."])
    ShowText(["It is equipped with self-defense functions."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
    ShowText(["\\n<Shout Mata>"])
    ShowText(["I am not for combat purposes."])
    ShowText(["I envy the weapon types that can fight to their heart's content..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 60, 2])
    ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
    ShowText(["\\n<Shout Mata>"])
    ShowText(["I have been nearly crushed by Giant Serra before."])
    ShowText(["Thinking back to that time makes my spine tingle..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 70, 2])
    ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
    ShowText(["\\n<Shout Mata>"])
    ShowText(["I have nearly been eaten by Beck the Beast before."])
    ShowText(["Thinking back to that time makes my spine tingle..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 80, 2])
    ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
    ShowText(["\\n<Shout Mata>"])
    ShowText(["I shall play a beautiful tune for Lady Kagetsumugi..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 90, 2])
    ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
    ShowText(["\\n<Shout Mata>"])
    ShowText(["The speakers are delicate precision instruments that are weak to shocks."])
    ShowText(["Please handle them with care..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 100, 2])
    ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
    ShowText(["\\n<Shout Mata>"])
    ShowText(["In any environment, I constantly think about acoustics."])
    ShowText(["The layout here is a bit poor."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["質問"])
  ControlVariables([13, 13, 0, 2, 1, 50])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
    ShowText(["\\n<Shout Mata>"])
    ShowText(["If you would like, shall I turn up the volume more?"])
    ShowChoices([["Raise it", "Lower it", "Keep it as is"], 0])
    When([0, "上げて"])
      ShowTextAttributes(["shoutmata_fc1", 3, 0, 2])
      ShowText(["\\n<Shout Mata>"])
      ShowText(["Then, let me put my skills to the test and play...♪"])
      Script(["change_friend(10)"])
      Empty([])

    When([1, "下げて"])
      ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
      ShowText(["\\n<Shout Mata>"])
      ShowText(["Did my sound not please you...?"])
      Empty([])

    When([2, "そのままでいい"])
      ShowTextAttributes(["shoutmata_fc1", 1, 0, 2])
      ShowText(["\\n<Shout Mata>"])
      ShowText(["Understood, let's proceed as is..."])
      Script(["change_friend(5)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
    ShowText(["\\n<Shout Mata>"])
    ShowText(["What kind of performance are you interested in?"])
    ShowChoices([["Superb performance", "Thrilling performance", "Risqué performance"], 0])
    When([0, "超絶技巧の出し物"])
      ShowTextAttributes(["shoutmata_fc1", 1, 0, 2])
      ShowText(["\\n<Shout Mata>"])
      ShowText(["If so, I shall show you my superb skills in this circus!"])
      ShowText(["Please enjoy to your heart's content."])
      Script(["change_friend(5)"])
      Empty([])

    When([1, "スリルある出し物"])
      ShowTextAttributes(["shoutmata_fc1", 1, 0, 2])
      ShowText(["\\n<Shout Mata>"])
      ShowText(["Do you love thrills...? I see."])
      Script(["change_friend(5)"])
      Empty([])

    When([2, "エッチな出し物"])
      ShowTextAttributes(["shoutmata_fc1", 1, 0, 2])
      ShowText(["\\n<Shout Mata>"])
      ShowText(["Boys really love risqué performances, don't they...?"])
      Script(["change_friend(5)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
    ShowText(["\\n<Shout Mata>"])
    ShowText(["The right speaker isn't working well."])
    ShowText(["I wonder how I should maintain it..."])
    ShowChoices([["Check the connections", "Remove the dust", "Try hitting it"], 0])
    When([0, "接続を見直す"])
      ShowTextAttributes(["shoutmata_fc1", 1, 0, 2])
      ShowText(["\\n<Shout Mata>"])
      ShowText(["I see..."])
      ShowText(["Thank you for the advice."])
      Script(["change_friend(5)"])
      Empty([])

    When([1, "ホコリを除去する"])
      ShowTextAttributes(["shoutmata_fc1", 1, 0, 2])
      ShowText(["\\n<Shout Mata>"])
      ShowText(["I see..."])
      ShowText(["Thank you for the advice."])
      Script(["change_friend(5)"])
      Empty([])

    When([2, "殴ってみる"])
      ShowTextAttributes(["shoutmata_fc1", 2, 0, 2])
      ShowText(["\\n<Shout Mata>"])
      ShowText(["Please stop, this is not a cheap appliance..."])
      Script(["change_friend(-5)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
    ShowText(["\\n<Shout Mata>"])
    ShowText(["What kind of music do you prefer?"])
    ShowText(["Let me play it for you here..."])
    ShowChoices([["Heroic song", "Hymn", "Risqué song"], 0])
    When([0, "勇壮な歌"])
      ShowTextAttributes(["shoutmata_fc1", 1, 0, 2])
      ShowText(["\\n<Shout Mata>"])
      ShowText(["Understood, then please enjoy to your heart's content."])
      Script(["change_friend(5)"])
      Empty([])

    When([1, "聖歌"])
      ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
      ShowText(["\\n<Shout Mata>"])
      ShowText(["It's not very interesting..."])
      Script(["change_friend(-5)"])
      Empty([])

    When([2, "エッチな曲"])
      ShowTextAttributes(["shoutmata_fc1", 1, 0, 2])
      ShowText(["\\n<Shout Mata>"])
      ShowText(["There are no risqué songs that you desire."])
      ShowText(["Since there is no erotic content, please enjoy a moody song."])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
    ShowText(["\\n<Shout Mata>"])
    ShowText(["Do you have a particular interest in sound quality...?"])
    ShowChoices([["Yes", "No", "What is sound quality?"], 0])
    When([0, "ある"])
      ShowTextAttributes(["shoutmata_fc1", 1, 0, 2])
      ShowText(["\\n<Shout Mata>"])
      ShowText(["You have a good ear..."])
      Script(["change_friend(5)"])
      Empty([])

    When([1, "ない"])
      ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
      ShowText(["\\n<Shout Mata>"])
      ShowText(["That's unfortunate."])
      ShowText(["If you pay attention to sound quality, you can enjoy music even more..."])
      Empty([])

    When([2, "音響って何？"])
      ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
      ShowText(["\\n<Shout Mata>"])
      ShowText(["I will break that eardrum."])
      Script(["change_friend(-5)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["要求"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 13, 0, 10, 2])
    ConditionalBranch([8, 16])
      ShowTextAttributes(["shoutmata_fc1", 1, 0, 2])
      ShowText(["\\n<Shout Mata>"])
      ShowText(["Sometimes, customers faint."])
      ShowText(["Could you give me some stimulant medicine?"])
      ControlVariables([24, 24, 0, 3, 0, 16, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Would you like to give me a \\ii[16]? (Number of possessions: \\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["shoutmata_fc1", 1, 0, 2])
        ShowText(["\\n<Shout Mata>"])
        ShowText(["Thank you very much... although I have no heart."])
        ChangeItems([16, 1, 0, 1])
        Script(["change_friend(20)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
        ShowText(["\\n<Shout Mata>"])
        ShowText(["That is unfortunate..."])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 20])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ConditionalBranch([8, 15])
      ShowTextAttributes(["shoutmata_fc1", 1, 0, 2])
      ShowText(["\\n<Shout Mata>"])
      ShowText(["My throat is a bit uncomfortable."])
      ShowText(["Could you give me some Echo Grass?"])
      ControlVariables([24, 24, 0, 3, 0, 15, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Would you like to give me 'Yamabikoso'? (Number of possessions: \\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["shoutmata_fc1", 1, 0, 2])
        ShowText(["\\n<Shout Mata>"])
        ShowText(["Thank you very much... although I have no heart."])
        ChangeItems([15, 1, 0, 1])
        Script(["change_friend(30)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
        ShowText(["\\n<Shout Mata>"])
        ShowText(["That is unfortunate..."])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 30])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ConditionalBranch([7, 8580, 0])
      ShowTextAttributes(["shoutmata_fc1", 1, 0, 2])
      ShowText(["\\n<Shout Mata>"])
      ShowText(["I would like to modify my body a little."])
      ShowText(["Could you provide some funds?"])
      ControlVariables([24, 24, 0, 3, 7, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Would you like to give me 8580G? (Money in hand: \\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["shoutmata_fc1", 1, 0, 2])
        ShowText(["\\n<Shout Mata>"])
        ShowText(["Thank you very much... although I have no heart."])
        ChangeGold([1, 0, 8580])
        Script(["change_friend(25)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
        ShowText(["\\n<Shout Mata>"])
        ShowText(["That is unfortunate..."])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
      ShowText(["\\n<Shout Mata>"])
      ShowText(["...Oh, it seems you have no funds."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Label(["贈与"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 25, 0, 1, 0])
    ControlVariables([13, 13, 0, 0, 30])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 25, 0, 2, 0])
    ControlVariables([13, 13, 0, 2, 1, 20])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
    ShowText(["\\n<Shout Mata>"])
    ShowText(["I will give you this..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([16, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Received 'stimulant medicine' from Shout Maata!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
    ShowText(["\\n<Shout Mata>"])
    ShowText(["I will give you this..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([2904, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Received 'Great Gem of Sound Wave Enhancement' from Shout Maata!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["shoutmata_fc1", 0, 0, 2])
    ShowText(["\\n<Shout Mata>"])
    ShowText(["I will give you this..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeGold([0, 0, 14300])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Received 14300G from Shout Maata!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
